Math Evaluation in Numerical Entry Boxes



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/11/2005 at 20:24, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.012 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

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    In COFFEE, I know to use 'evaluate()'. For the life of me, I can't figure out how to do the same in C++ using a GeDialog EditNumber gadget. I thought that it was automatic in C++, but this may be for Attribute descriptions only.

    Parser seems to be the right class to use, but I have no idea how to use it. Is AddVar() necessary for math expressions entered in the EditNumber? Is there a simpler way without Parser that I cannot find?

    Again - tutorials, examples, more tutorials, and more examples. I hate spending a week tearing apart something until the straight-jacket is firmly applied. ;)

    Thanks,



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/12/2005 at 05:18, xxxxxxxx wrote:

    AddVar() is only needed if you want variables to be evaluated in the math expression. Otherwise just use Eval().


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