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On 09/11/2005 at 09:01, xxxxxxxx wrote:
Cinema 4D Version: 9.1
Platform: Windows ; Mac ;
Language(s) : C++ ;
does anybody know how to fastly detect if a point (any coordinate, not only point object vertices) is visible in the current view?
On 11/11/2005 at 12:20, xxxxxxxx wrote:
Have a look at the editortools lib. SelectionListCreate() seems quite usefull. The ViewportSelect class is also good for occlusion testing. Just get your point in screencoordinates, test what is below and compare the z depth values. I've tried this and it works and is quite fast. It takes some time to initialize though.. but i think it's the fastest possible way. Don't know about SelectionListCreate(). This also gives a z depth, but this is perhaps not as acurate.
On 12/11/2005 at 08:50, xxxxxxxx wrote:
Ah thank you Michael. Haven´t seen this at all!