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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/11/2005 at 14:33, xxxxxxxx wrote:
User Information: Cinema 4D Version: 9.5 Platform: Mac OSX ; Language(s) : C++ ;
--------- Are there any plans to make it possible to build plugins using Apple's Xcode?
Will this happen before the switch to Intel CPUs?
On 04/11/2005 at 00:36, xxxxxxxx wrote:
I take an educated guess that Maxon will be forced to change to XCode soon. This will mean a major change for the Mac development environment, and I hope that Maxon will publish their plans on how to tackle that transition in the near future.
CW 10 was just recently released in a free version, maybe this is ok to compile plugins, too?
Kabe
On 04/11/2005 at 00:38, xxxxxxxx wrote:
Although there is a free version of CW10, I wouldn't doubt that it has restrictions (non-commercial use). So you more than likely couldn't legally use it to create commercial plugins.
I just hope that Maxon makes the transition from CodeWarrior to XCode as smooth as possible. Only know CW for Mac development, so this will be another schooling session.
On 04/11/2005 at 03:53, xxxxxxxx wrote:
you can buy the codewarrior 10 it is cheaper now: 99 EUR i've done the same.
On 07/11/2005 at 05:29, xxxxxxxx wrote:
So, I can use CW10 to program Cinema4D plug-ins? Without restrictions? (I only wish they had PayPal payments). If that is possible, I may have found my personal Christmas gift
Rui Batista