Xcode?

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On 03/11/2005 at 14:33, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9.5 
Platform:      Mac OSX  ; 
Language(s) :     C++  ;

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Are there any plans to make it possible to build plugins using Apple's Xcode?

Will this happen before the switch to Intel CPUs?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 04/11/2005 at 00:36, xxxxxxxx wrote:

I take an educated guess that Maxon will be forced to change to XCode soon. This will mean a major change for the Mac development environment, and I hope that Maxon will publish their plans on how to tackle that transition in the near future.

CW 10 was just recently released in a free version, maybe this is ok to compile plugins, too?

Kabe

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 04/11/2005 at 00:38, xxxxxxxx wrote:

Although there is a free version of CW10, I wouldn't doubt that it has restrictions (non-commercial use). So you more than likely couldn't legally use it to create commercial plugins.

I just hope that Maxon makes the transition from CodeWarrior to XCode as smooth as possible. Only know CW for Mac development, so this will be another schooling session. 🙂

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 04/11/2005 at 03:53, xxxxxxxx wrote:

you can buy the codewarrior 10 it is cheaper now: 99 EUR 😉
i've done the same.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 07/11/2005 at 05:29, xxxxxxxx wrote:

So, I can use CW10 to program Cinema4D plug-ins? Without restrictions? (I only wish they had PayPal payments).
If that is possible, I may have found my personal Christmas gift 🙂

Rui Batista