Input Events & Core Messages

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 30/10/2005 at 22:05, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.503 
Platform:      Mac OSX  ; 
Language(s) :     C++  ;

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Hello all,

I have been looking for a way to get Input Events in a PluginTag or Plugin Object, but haven't found a clear method of doing so yet. I need a way to get mouse input and too be alerted of new objects added to the scene. Any ideas? I think I probably need a CoreMessage() function or something similar, but am not sure if it can be or how to impliment it in a plugin tag or object.

Thanks.

Aaron M.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 31/10/2005 at 06:19, xxxxxxxx wrote:

For Mouse/Keyboard input, use GetInputEvent() and GetInputState(). These can be used basically anywhere. GeDialog has its own internal methods for these and GeUserArea has InputEvent().

As for detecting new objects in a scene, I think there is a Topic here that delineates that.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 31/10/2005 at 10:28, xxxxxxxx wrote:

Thanks Robert, I'll try this.