Input Events & Core Messages



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/10/2005 at 22:05, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.503 
    Platform:      Mac OSX  ; 
    Language(s) :     C++  ;

    ---------

    Hello all,

    I have been looking for a way to get Input Events in a PluginTag or Plugin Object, but haven't found a clear method of doing so yet. I need a way to get mouse input and too be alerted of new objects added to the scene. Any ideas? I think I probably need a CoreMessage() function or something similar, but am not sure if it can be or how to impliment it in a plugin tag or object.

    Thanks.

    Aaron M.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 31/10/2005 at 06:19, xxxxxxxx wrote:

    For Mouse/Keyboard input, use GetInputEvent() and GetInputState(). These can be used basically anywhere. GeDialog has its own internal methods for these and GeUserArea has InputEvent().

    As for detecting new objects in a scene, I think there is a Topic here that delineates that.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 31/10/2005 at 10:28, xxxxxxxx wrote:

    Thanks Robert, I'll try this.


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