THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/10/2005 at 03:18, xxxxxxxx wrote:
Cinema 4D Version: 9.1
Platform: Windows ;
Language(s) : C++ ;
Now that I have designed my popup menu, I realized I don't know how to check when a user a clicked on a popupmenu item.
In a GeUserArea::InputEvent I am using the ShowPopupMenu function to display a popup menu
ShowPopupMenu(NULL, MOUSEPOS, MOUSEPOS, bc, POPUP_BELOW|POPUP_EXECUTECOMMANDS);
But how do I check which menu entry was clicked?
A GeUserArea does't have a Command() method (like the GeDialog does).
I have tried checking in GeUserArea::Message and GeUserArea::CoreMessage for some kind of message telling me which menu has been clicked, but I can't seem to find anythinf relating to menus