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On 05/03/2006 at 13:16, xxxxxxxx wrote:
A little late in response (don't check this forum area often).
I indeed use the collder engine. Stability and speed are very good. Accuracy is adequate. The hardest part is preparing the collision objects - as they must be triangulated polygon objects. There is more work involved than the docs describe in this respect (especially if the objects are complex hierarchies).
One thing to note: there are better algorithms for the ray collider out there (if you need to do ray collision) than the one included in the C++ SDK.