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On 07/10/2005 at 06:36, xxxxxxxx wrote:
I have a coffee tag plugin that distort a the object where it is placed, based on the matrix of a lot of Null objects that work like body parts. I think it is better than c4d bones, but the result takes about 12 seconds to calculate each redraw, so I think that a c++ deformer object could be far better. My problem is that I don´t understand howw c++ works exactly, and i don´t know how to get a cdl or xdl file.
I´llpost here the code for everyone later. Can someone transform it to c++ and compile it (for free, of course)?
On 17/02/2006 at 06:27, xxxxxxxx wrote:
sorry, I am coding C.O.F.F.E.E too and do not have VC ++.
But did you already compile the plugin into a .COB-file? I am not sure but this should increase tempo a little too, I think. Perhaps afterwards you do not need c++ anymore?
PS: Great plugin-idea would really like to try it out ;)!
On 24/02/2006 at 18:25, xxxxxxxx wrote:
Thanks for you interest, I have posted the complete code in http://www.plugincafe.com/forum/display_topic_threads.asp?ForumID=4&TopicID=2039&SearchPagePosition=1&search=bone+in+c%2B%2B&searchMode=allwords&searchIn=Topic&forum=4&searchSort=dateDESC&ReturnPage=Search
If you want some examples, contact to [email protected] I'm still making different tryouts, but I can't get anything faster. At the moment I use Poser for my proffesional characters.