Please compilate for me a bone in c++



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 07/10/2005 at 06:36, xxxxxxxx wrote:

    I have a coffee tag plugin that distort a the object where it is placed, based on the matrix of a lot of Null objects that work like body parts. I think it is better than c4d bones, but the result takes about 12 seconds to calculate each redraw, so I think that a c++ deformer object could be far better. My problem is that I don´t understand howw c++ works exactly, and i don´t know how to get a cdl or xdl file.
    I´llpost here the code for everyone later. Can someone transform it to c++ and compile it (for free, of course)?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/02/2006 at 06:27, xxxxxxxx wrote:

    Hello Missak,
    sorry, I am coding C.O.F.F.E.E too and do not have VC ++.
    But did you already compile the plugin into a .COB-file? I am not sure but this should increase tempo a little too, I think. Perhaps afterwards you do not need c++ anymore?
    Have success,
    COFFEJUNKIE
    PS: Great plugin-idea would really like to try it out ;)!



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/02/2006 at 18:25, xxxxxxxx wrote:

    Thanks for you interest, I have posted the complete code in http://www.plugincafe.com/forum/display_topic_threads.asp?ForumID=4&TopicID=2039&SearchPagePosition=1&search=bone+in+c%2B%2B&searchMode=allwords&searchIn=Topic&forum=4&searchSort=dateDESC&ReturnPage=Search
    If you want some examples, contact to randyerlobo@hotmail.com  I'm still making different tryouts, but I can't get anything faster. At the moment I use Poser for my proffesional characters.


Log in to reply