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On 07/10/2005 at 06:36, xxxxxxxx wrote:
I have a coffee tag plugin that distort a the object where it is placed, based on the matrix of a lot of Null objects that work like body parts. I think it is better than c4d bones, but the result takes about 12 seconds to calculate each redraw, so I think that a c++ deformer object could be far better. My problem is that I don´t understand howw c++ works exactly, and i don´t know how to get a cdl or xdl file.
I´llpost here the code for everyone later. Can someone transform it to c++ and compile it (for free, of course)?