GeRayCollider in Global Space



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/09/2005 at 18:10, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.2 + 
    Platform:   Windows  ; Mac  ;  
    Language(s) :     C++  ;

    ---------
    Hello all,

    what's the best way to use for the GeRayCollider the polygons in Global Space?

    Clone/transform points?
    Add undo?

    any other thing?

    Cheers
    Renato T.


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