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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/09/2005 at 18:10, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.2 + Platform: Windows ; Mac ; Language(s) : C++ ;
--------- Hello all,
what's the best way to use for the GeRayCollider the polygons in Global Space?
Clone/transform points? Add undo?
any other thing?
Cheers Renato T.