GeRayCollider in Global Space

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On 16/09/2005 at 18:10, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.2 + 
Platform:   Windows  ; Mac  ;  
Language(s) :     C++  ;

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Hello all,

what's the best way to use for the GeRayCollider the polygons in Global Space?

Clone/transform points?
Add undo?

any other thing?

Cheers
Renato T.