Getting informed about objects change

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 13/09/2005 at 06:19, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9.102 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
I have a question of a more general nature:

My plugin runs with a timer. I want to get
informed about changes in some of the scenes
objects. Now I can ask in my timer all -
lets say - 100 objects again and again if a
obj _- >GetDirty(DIRTY_DATA) count has
been changed.
This seems reluctant when nothing has been
changed at all. Is there a message that
tells me, that an (overall) change in the scene
(no certain kind) occured?
Only if this Message has been sent, I would
ask all the objects for their count.

Or am I doing wrong this way?
Thanks for any advice!

Sascha

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 13/09/2005 at 20:36, xxxxxxxx wrote:

If you're using a dialog plugin ...
Try it using
LONG YourDlgPlugin::CoreMessage(LONG id, const BaseContainer& msg)
{
   switch(id)
   {
      case EVMSG_CHANGE:
      {
        //Do sth you want ...
      }
   }
}

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 15/09/2005 at 03:19, xxxxxxxx wrote:

This has helped...

Thanks a lot!
Sascha