Creating a Spline with C.O.F.F.E.E

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 07/09/2005 at 05:34, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9.102 
Platform:   Windows  ;   
Language(s) :   C.O.F.F.E.E  ;

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Hi,

i tried to create a Spline with COFFEE but it doesn´t work.
It creates the Spline in the object-window, but the spline has no points(data)

Can anyone help me!

Here is what i have so far:

/ creating a new splineobject
     var meinSpline;
      if (!(meinSpline = AllocObject(Ospline))) return FALSE;
     var document = GetActiveDocument();
     StatusSetText("Spline was added");
     if (!document->InsertObject(meinSpline,NULL,NULL)) return FALSE;
     meinSpline->SetPoint(0,vector(0,0,0));
     meinSpline->SetPoint(1,vector(100,0,0));
     meinSpline->SetPoint(2,vector(100,100,0));
     meinSpline->SetPoint(3,vector(100,0,100));
     meinSpline->SetPoint(4,vector(0,0,100));
     EventAdd();

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 07/09/2005 at 06:15, xxxxxxxx wrote:

You need to send a "VariableChanged" message. See this 'old' message for code:

NewPolygonObject