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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/09/2005 at 10:46, xxxxxxxx wrote:
User Information: Cinema 4D Version: 9.5 Platform: Windows ; Language(s) : C++ ;
--------- Hi,
my virtual object works on a mix of splines and one polygon object. With c4d v8.5 this works well using
op->GetAndCheckHierarchyClone(hh, op->GetDown(), HCLONE_ASSPLINE|HCLONE_ASPOLY, &dirty;, NULL, TRUE);
Since v9, the spline clones are no longer Osplines but Olines (???), so I had to fix that using HCLONE_ASSPLINE only. Now I'm searching for a solution that keeps track of the polygon object. Can I use AddDependence(...) without to open a new list using NewDependenceList()? By now it works, but I don't know that this is a clean way.