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On 15/08/2005 at 10:58, xxxxxxxx wrote:
User Information: Cinema 4D Version: 9.1 Platform: Language(s) : C++ ;
--------- Hello,
How do I avoid self intersections with TraceGeometry?
The SDK states that I should pass the current hit as last_hit. I dont understand what that means, how do I find the current hit?
Thanks
On 15/08/2005 at 12:09, xxxxxxxx wrote:
The docs says to pass 0 to use the current hit (lhit) or pass the global index you want to ignore (to avoid self-intersection) or NOTOK to check all polygons. If you look at VolumeData (BaseVolumeData) then 'lhit' is the global polygon index that was hit, 0 indicates no hit. If you need to get from the global to local index then use the ID_to_Obj() function in VolumeData.