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On 15/08/2005 at 10:58, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.1
Platform:
Language(s) : C++ ;
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Hello,
How do I avoid self intersections with TraceGeometry?
The SDK states that I should pass the current hit as last_hit. I dont understand what that means, how do I find the current hit?
Thanks