THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/08/2005 at 13:10, xxxxxxxx wrote:
Cinema 4D Version: 9.1
Platform: Mac OSX ;
Language(s) : C.O.F.F.E.E ; XPRESSO ;
Xpresso vs C.O.F.F.E.E - Speed of things.
I'm taking my first trembeling steps with coffee making some xpresso setups I have to be coffee instead.
Assuming I have a working xpresso setup that does what I want. It is "trimmed" having all priorities set as good as it can.
It contains in essence 8 animated points (2 groups of 4 points, each group runs parallel) that gives 2 resulting points plus a rotation value.
It works but it still drags in the viewport having problems updating the editorview correctly (it renders correct).
Moving the timeline it is fine, but using "next/previous/last" etc. frame it does -not- update the editor view.
All nodes are more or less mathnodes. Dividing and multiplying vectors.
If all this would be written in one or two coffe nodes, would it be faster/better?
I assume i can use Setmsg(?) commands to get the viewport correct using "next" etc frame.
So, short version:
A xpresso setup using many nodes and the same function in 1 or 2 coffe nodes. Is coffee faster?
On 11/08/2005 at 12:34, xxxxxxxx wrote:
I believe C.O.F.F.E.E. will be faster, though the only way to know for sure is to test it.