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On 31/07/2005 at 23:21, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9
Platform: Windows ;
Language(s) : C++ ;
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Hi ...
Now I'm facing a problem ... I think it's a little strange ...
The problem come like this ...
I insert a boole first ...
Then I insert an object (let's say ObjA) under the boole ...
Then I insert another one (let's say ObjB next to ObjA) ...
The exact hierarchy is Boole->ObjA,ObjB ... exactly
If I simple do that and call the modeling command CurrentStateToObject I got an object with a hole ... I hope you see ... and got no problem
In some cases I use other objects like AlignToSpline tag and other objects such as Spline for placing ObjB exactly ... then I call CurrentStateToObject ... but the result is not what I expect ... the resulted obj not got a hole
You may think ( and I also thought ) the ObjB may be in a wrong place ...
But as we know ... the CurrentStateToObject gave us a new one object but also the old one is left at the original state ... the old one is true ... but the resulted one got no hole ... not corresponding to the old one
My explanation may be a little long and complex ... I hope you see ...
How can I solve it ?
With all my respects
ZawMinTun
P.S if you're interseted in the problem,please kindly mail to me at [email protected] ... I'm gonna send you the c4d file which represent the problem ...