THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/08/2005 at 01:04, xxxxxxxx wrote:
The current C4D SDKs are targeted for MacOS Classic. There is no support for MacOS X which is why XCode can't be used to create C4D plugins, Makefile or not. The only supported compiler for MacOS is Metrowerks CodeWarrior w/MacOS Classic target.
The Windows versions are really targeted for Microsoft Visual C++ 6.0, but there are ways to work with more recent compilers like VC++ 2003 Net. The 64-bit SDK is only supporting Windows for reasons having to do with the way Apple decided to implement 64-bit processes, but only 32-bit GUI.
That said, it'll be a year before Apple publicly releases the new Intel Macs. I know that developers can get hold of these with development environments already, but there is little use for Maxon to provide support for a platform which nobody (public) has and a version of Cinema 4D that doesn't exist. Right?
It is assured that when Maxon makes the move to MacTel, we'll be provided with the proper SDK and compiler/IDE information to migrate and create plugins thereby.
Things are going to be moving fast over the next year or two, so it's going to get confusing as 32-bit is migrated to 64-bit and PPC to Intel.