Instance problem! Please help!



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/07/2005 at 13:46, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.503 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi,

    I'm just finishing my object generator plugin, and now I see, that it will not be rendered! In the editor all is fine, but it doesn't render to the picture viewer.

    The object generator uses instances of splines to generate a polygon object. It needs access to the original splines, so it reads the value from the instance's basecontainer using GetObjectLink(INSTANCEOBJECT_LINK, doc). But when rendering, the function returns NULL!

    Is the way how I try to access the original object not clean? Is there another way?

    Thanks for any help!
    Klaus



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/11/2005 at 08:27, xxxxxxxx wrote:

    did you find a solution to this?
    i got the same problem over here



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/11/2005 at 14:30, xxxxxxxx wrote:

    yes, I put my spline check after GetAndCheckHierarchyClone(). The resulting objects behave like real splines although they come from instances of splines. That solves the problem for me.


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