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On 24/07/2005 at 11:29, xxxxxxxx wrote:
Cinema 4D Version: 9
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
i got problems when i try to compile for 32bit with VS 2005 on a Xp 64.
Is possible to compile for 32bit platform under VS2005?
On 24/07/2005 at 16:36, xxxxxxxx wrote:
What's your problem, exactly?
There is a known problem with VS Net (and probably variations since then) with default arguments - i.e.: void Function(int x = 0). These are no longer supported (welcome to M$ land!) even though part of the C++ standard. You'll need to remove them from the SDK and your own souce, supplying the default values in some other way.
On 24/07/2005 at 16:57, xxxxxxxx wrote:
at first, when i try to compile at 32bit my plugin, the compiler is trying to include window.h and the error is "not found".
I never used Int but only SDK type.. do i need to change all INT inside a SDK of C4D 64bit?
I'm now under Xp64 and i'll like to continue developing of my plugins for C4d 32bit. Next step will be to compile my 3 plugins for XP64.
On 24/07/2005 at 17:26, xxxxxxxx wrote:
Make sure that you are not compiling with MFC or similar. Definitely do a complete check of the Project settings and dependencies.
No, not the type, but the '= 0' in the method declaration which is a default argument assignment.
I plan on compiling 32-bit using VS 6.0 on Windows XP Pro and using my 64-bit system solely for 64-bit compiles.
On 31/07/2005 at 19:09, xxxxxxxx wrote:
i'll do the same like you.