Tool Plugin



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/07/2005 at 23:30, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hello ...

    Can I use mouse and kyeboard combination in Tool Plugin ...
    If so .. how can I do it?

    I mean
    I want an action when I freely click the mouse ...
    ... and then I want anothe action when I click the mouse pressing Alt key ...
    .... pressing Ctrl ... I want another action ...

    I use the QATL ... but it's not OK ...
    When I use Alt + 'Q' (eg) ... I can catch it ...

    But when I only press Alt ... I think it's not calling the KeyboardInput function ...
    So do me a favor ...

    Wishing all all the best ...
    ZawMinTun



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 27/07/2005 at 07:03, xxxxxxxx wrote:

    I don't think there's a way to detect when the user presses the modifier Alt. However, you can always get the current status of the modifiers with:

        
        
        BaseContainer state;  
        GetInputState(BFM_INPUT_MOUSE, BFM_INPUT_MOUSELEFT, state);  
        LONG qual = state.GetLong([CODE]BFM_INPUT_QUALIFIER);  
        Bool alt = qual & QALT;
    

    [/CODE]



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/07/2005 at 20:55, xxxxxxxx wrote:

    So good to hear from you Mikael ...
    It may help my problem ...

    Thank you ... I really do ...

    With all my respects ...
    ZawMinTun


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