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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/07/2005 at 23:30, xxxxxxxx wrote:
User Information: Cinema 4D Version: 9 Platform: Windows ; Language(s) : C++ ;
--------- Hello ...
Can I use mouse and kyeboard combination in Tool Plugin ... If so .. how can I do it?
I mean I want an action when I freely click the mouse ... ... and then I want anothe action when I click the mouse pressing Alt key ... .... pressing Ctrl ... I want another action ...
I use the QATL ... but it's not OK ... When I use Alt + 'Q' (eg) ... I can catch it ...
But when I only press Alt ... I think it's not calling the KeyboardInput function ... So do me a favor ...
Wishing all all the best ... ZawMinTun
On 27/07/2005 at 07:03, xxxxxxxx wrote:
I don't think there's a way to detect when the user presses the modifier Alt. However, you can always get the current status of the modifiers with:
BaseContainer state; GetInputState(BFM_INPUT_MOUSE, BFM_INPUT_MOUSELEFT, state); LONG qual = state.GetLong([CODE]BFM_INPUT_QUALIFIER); Bool alt = qual & QALT;
[/CODE]
On 28/07/2005 at 20:55, xxxxxxxx wrote:
So good to hear from you Mikael ... It may help my problem ...
Thank you ... I really do ...
With all my respects ... ZawMinTun