Get PolyObject from ObjectLink



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/07/2005 at 16:44, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:    
    Platform:   Windows  ;   Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Hi all,

    i would like if is possible to get the PolyObject from Object generator in a deformer. The Object is passed trough a object link.
    I read that is possible to getcache only from GetVirtualObject but i'm on ModifyObject in a deformer.

    I'll like to update my Meshdeformer to get any Generator instead a Editable geometry.

    Bad english.. but i hope that you understand :)

    Thanks in advance
    Renato T.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 23/07/2005 at 00:05, xxxxxxxx wrote:

    You must use the SendModelingCommand function to get the current state (MCOMMAND_CURRENTSTATETOOBJECT) it is the only way.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 23/07/2005 at 07:37, xxxxxxxx wrote:

    Thanks David :)


Log in to reply