Get PolyObject from ObjectLink

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/07/2005 at 16:44, xxxxxxxx wrote:

User Information:
Cinema 4D Version:    
Platform:   Windows  ;   Mac OSX  ; 
Language(s) :     C++  ;

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Hi all,

i would like if is possible to get the PolyObject from Object generator in a deformer. The Object is passed trough a object link.
I read that is possible to getcache only from GetVirtualObject but i'm on ModifyObject in a deformer.

I'll like to update my Meshdeformer to get any Generator instead a Editable geometry.

Bad english.. but i hope that you understand 🙂

Thanks in advance
Renato T.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 23/07/2005 at 00:05, xxxxxxxx wrote:

You must use the SendModelingCommand function to get the current state (MCOMMAND_CURRENTSTATETOOBJECT) it is the only way.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 23/07/2005 at 07:37, xxxxxxxx wrote:

Thanks David 🙂