how to access claude bonet weights.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/07/2005 at 12:49, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.1 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Can anyone point me in the right
    direction for accessing and setting
    claude bonet weights?
    Thanks in advance!
    -Sadato



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/07/2005 at 11:25, xxxxxxxx wrote:

    Claude Bonet tags are internally structured the same way as vertex map tags, i.e. a VariableTag with one Real per point. So just cast it to VariableTag and use GetDataAddress().



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/07/2005 at 17:54, xxxxxxxx wrote:

    Dear Mr. Sterner,

    Thank you for your reply. However, I do
    not understand the following:
    For Claude Bonet Maps, each vertex must
    contain multple weights for each bone. Thus
    it couldn't be a simple 1 dimensional array and
    there must be some way to identify which bone
    the weight information corresponds to. Once
    again, thank you for your help. :)
    -Sadato



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/07/2005 at 18:19, xxxxxxxx wrote:

    Ok, never mind.
    The tags must be on each bone.

    -Sadato


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