THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/07/2005 at 10:14, xxxxxxxx wrote:
Cinema 4D Version: 9.1
Platform: Windows ;
Language(s) : C++ ;
is there access to F-curves from within the API?
On 14/07/2005 at 13:07, xxxxxxxx wrote:
To quote 'The Matrix': There are no F-curves.
F-curves are just a graphical representation of keyframes and their interpolations. And, yes, there is full access to keys and their interpolations within the API. Check out the BaseKey class and the GetKeyValue(key) method for starters.
On 15/07/2005 at 04:51, xxxxxxxx wrote:
It´s nice you always try to describe what I am asking for but I asked for access to F-Curves and not to how I can simulate them. I want access to the F-Curves, the graphical part, so is there or not?
On 15/07/2005 at 05:19, xxxxxxxx wrote:
Sorry, I just saw my text seems a bit harsh. It shouldn´t, I just was in a hurry cause of a deadline.
On 15/07/2005 at 09:34, xxxxxxxx wrote:
Man, I must be stupid. Thanks for the answer. I need sleep.
On 15/07/2005 at 09:36, xxxxxxxx wrote:
I had considered that you may be asking for access to the F-Curve graphical interface itself, but I don't think there is any direct API access (just as there is none for Object, Timeline, Texture, or any other managers). You can manipulate the data the managers manage, but not (much of) the managers' interfaces themselves. Messages and Coremessages look to be the only possibility.
What were you thinking about doing there? This may have led to a less generalized response.