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On 03/07/2005 at 17:13, xxxxxxxx wrote:
This time I'm creating a plugin (for a friend) that exports every frame of animation (from the project's min to max) as a separate .obj. Each animated document is composed of a pointObject (a plain old mesh) with a bunch of bones and restriction tags. To export the vertices at each frame with the proper bone rotations applied (I currently use GetMg() from the object and that of course doesn't give me anything other then the 'base' pose) it appears if I have to looked each bone in the document, determine which vertices it's restricted to, then figure out the proper order to multiply the bones against the vertex to get the final vertex, that sounds rather daunting to me. I was curious if there was a quicker and easier way to determine the 'final' vertex position at this frame. If so could you please let me know, thanks!