Decompiling .cdl file



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/06/2005 at 11:40, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

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    Hello, i ran into a wall last night and accidentally deleted my source folder but have my compiled cdl file, is there a way i can reverse this and get my code back? plz say yes =(   -dbx



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/06/2005 at 13:06, xxxxxxxx wrote:

    Sorry to bring up some doubts, but this doesn´t seem to have legal intentions, does it? No, it´s not possible.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/06/2005 at 13:46, xxxxxxxx wrote:

    Even the best and most costly 'decompilers' will spew out mainly meaningless ASM code or noodly C code. If there is a file containing names, that usually helps to get back some C code, but even then it is not guaranteed (and that requires that you have a project file and have compiled with relevant options).

    If you want to reverse engineer a C++ library/executable, you'll need to do it the old-fashioned way! ;P

    Might I also suggest the tried-and-true method of avoiding accidental loss of work - back it up!



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/06/2005 at 14:44, xxxxxxxx wrote:

    shootsky, no this is my trial and error plugin im making to show a better hypernurb cage but just threw it to hell....damn


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