Decompiling .cdl file

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On 29/06/2005 at 11:40, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hello, i ran into a wall last night and accidentally deleted my source folder but have my compiled cdl file, is there a way i can reverse this and get my code back? plz say yes =(   -dbx

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 29/06/2005 at 13:06, xxxxxxxx wrote:

Sorry to bring up some doubts, but this doesn´t seem to have legal intentions, does it? No, it´s not possible.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 29/06/2005 at 13:46, xxxxxxxx wrote:

Even the best and most costly 'decompilers' will spew out mainly meaningless ASM code or noodly C code. If there is a file containing names, that usually helps to get back some C code, but even then it is not guaranteed (and that requires that you have a project file and have compiled with relevant options).

If you want to reverse engineer a C++ library/executable, you'll need to do it the old-fashioned way! 😜

Might I also suggest the tried-and-true method of avoiding accidental loss of work - back it up!

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 29/06/2005 at 14:44, xxxxxxxx wrote:

shootsky, no this is my trial and error plugin im making to show a better hypernurb cage but just threw it to hell....damn