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On 28/06/2005 at 05:40, xxxxxxxx wrote:
Cinema 4D Version: 9.1
Platform: Windows ;
Language(s) : C++ ;
I have a comprehension question. before R9 when calling MCOMMAND_CURRENTSTATETOOBJECT of ModelingCommanData it returned a baseobject as result. Now it returns an AtomArray.
Ok, I can get the baseobjects out of it, but what´s the procedure for freeing the result now? Should I free the AtomArray or do I need to free all objects the AtomArray holds? When freeing the AtomArray does it automatically free the objects it holds?