CUSTOMGUI_LINKBOX



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/06/2005 at 07:19, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:    
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi,
    Can someone help met with the CUSTOMGUI_LINKBOX ?
    I want to use this in a dynamic group.
    I have for example MyDropBox = (LinkBoxGui* )AddCustomGui(My_DROP_BOX, CUSTOMGUI_LINKBOX, "HelloWorld", BFH_LEFT, 200,0,NULL)
    The Linkbox appears, but no HelloWorld text. Cannot find a link(GetLink) too.
    Must be the text parameter in the AddCustomGui or what else ?
    How do i set the Accept types etc. Seen this for the Description variant, but how is it done dynamic in AddCustomGui?
    Regards,



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 23/06/2005 at 01:49, xxxxxxxx wrote:

    Ok, figured ou this and that, but how to set an accept list, that's a problem.
    So if anyone ?
    And: correction, no "Hello World", my mistake and not needed anyway.
    regards,



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 23/06/2005 at 02:00, xxxxxxxx wrote:

    It seems that when i'm dropping an object in the CUSTOMGUI_LINKBOX,
    the link is not actual there, the box is empty.
    do i have to set the link myself ?
    regards,



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 23/06/2005 at 02:15, xxxxxxxx wrote:

    So, how can i filter (get) the

    LINKBOX_ACCEPT_MESSAGE_TYPE 's ??
    
    regards,
    


  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 23/06/2005 at 02:48, xxxxxxxx wrote:

    ok, found out, it was  a stupid
    'return SetDragDestination(MOUSE_POINT_HAND'
    A remainder of the SDK example with a statictext.
    Sorry for the fuzz, but i think i was talking to myself.
    (quite therapeutic it seems)
    regards,



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 23/06/2005 at 06:24, xxxxxxxx wrote:

    eeeeehh,
    Not ready: 1. i still can't set the accept objects and 2. i don't know how to check wich object type is about to be dropped. I got this:
      case MSG_DESCRIPTION_CHECKDRAGANDDROP:
      {
        GeData data = msg.GetData(LINKBOX_ACCEPT_MESSAGE_TYPE);
        LONG t = data.GetLong()
       GePrint("Type = " + LongToString(t));
      }
    Gives allways the type 201, this is not the way to do this.
    but how 1 and 2
    regards,



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/06/2005 at 12:54, xxxxxxxx wrote:

    Anyone there ? Hello, hello, hello, hello.....
    regards,



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 27/06/2005 at 15:20, xxxxxxxx wrote:

    Perhaps you could register two users for your own conversations? ;-)
    Here's some sample code:

        
        
        Bool* accept = (Bool* )msg.GetVoid(LINKBOX_ACCEPT_MESSAGE_ACCEPT, NULL);  
        LONG type = msg.GetLong(LINKBOX_ACCEPT_MESSAGE_TYPE);  
        BaseObject* op = (BaseObject* )msg.GetVoid(LINKBOX_ACCEPT_MESSAGE_ELEMENT);  
        if (accept && op) *accept = op->IsInstanceOf(Xlayer);
    


  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/06/2005 at 08:04, xxxxxxxx wrote:

    Thanks Mikael, got it working.
    Yes, its a shame, sometimes a man can feel very lonely, but i know you'r doing wat you can.
    regards,


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