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On 17/06/2005 at 09:03, xxxxxxxx wrote:
I'm a newish C4D9 user and am illustrating an owl. The body and initial part of the wings are one object, with about 20 individual feathers attached to the back of each wing to complete the wing. The bone setup is very simple ... just two bones within each wing to form the shape in flight.
However, I can't get the feathers to stay with the wing when it moves (When the bones are activated). Whatever I try they just lay in their original positions.
I'm sure the solution is simple so can anyone help.