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On 17/06/2005 at 11:10, xxxxxxxx wrote:
That doesn´t matter to me. I expect the user to have a mesh with clean UV data (and my experience tells me that this is most of the time the case if we exclude beginners).
One has to choose whether it´s worth exchanging performance with correctness and completeness (or vice-versa). And in my case speed is the only issue I am concerned about, so complex calculations are inacceptable to me.
Anyway, for my task it wouldn´t even matter if all points have the same uv coordinate. The user has to take care of it when he wants to use UV data. (which should usually of course be handled by the plugin)