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On 14/06/2005 at 08:29, xxxxxxxx wrote:
Cinema 4D Version: 8.503
Language(s) : C++ ;
I'm writing an object generator called "spline Patch" that generates a polygon surface from 4 surrounding splines. In the case of smoothing I want the plugin to work like the Loft-NURBS. What means, that user can assign a phong tag that works on the virtual object. But the phong tag assigned to my object generator has no effect on the virtual polygon object. So I have to assign a phong tag directly to the virtual object, but with the effect, that the user cant't edit the phong parameters (or may decide to delete).
My idea is, to read the phong parameters from the main object and copy them to the virtual phong tag. But I think, that's not the clean way. Any ideas?
On 14/06/2005 at 10:23, xxxxxxxx wrote:
It is. At least that´s how I am doing it too.