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On 11/06/2005 at 07:47, xxxxxxxx wrote:
Cinema 4D Version: 9.102
Platform: Windows ; Mac ;
Language(s) : C++ ;
I could need inspirational help I have a hierarchy that works like this:
So my Generator has children of the same type (so my generator as a hierarchy). Each children generates a polygonal mesh.
When I convert my generator I receive a hierarchy of Polygon objects (of course). What I now would like to do is returning only 1 polygonal mesh when converting.
Anybody an idea how to do this?
Turning the clones into polygon objects however is no option.
I thought about a global "mesh factory" that the children can add their mesh to. (I do know which one is the parent generator the other ones are generated from).
Thanks for any input