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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/06/2005 at 07:47, xxxxxxxx wrote:
User Information: Cinema 4D Version: 9.102 Platform: Windows ; Mac ; Language(s) : C++ ;
--------- Hi,
I could need inspirational help I have a hierarchy that works like this:
MyGenerator - MyGenerator - MyGenerator
So my Generator has children of the same type (so my generator as a hierarchy). Each children generates a polygonal mesh.
When I convert my generator I receive a hierarchy of Polygon objects (of course). What I now would like to do is returning only 1 polygonal mesh when converting.
Anybody an idea how to do this? Turning the clones into polygon objects however is no option.
I thought about a global "mesh factory" that the children can add their mesh to. (I do know which one is the parent generator the other ones are generated from).
Thanks for any input Katachi