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On 02/06/2005 at 08:28, xxxxxxxx wrote:
Cinema 4D Version: 8.207
Platform: Windows ;
Language(s) : C++ ;
My dialog can start a thread doing something, while it runs I use Timer to check it's status in a given interval. Ok, so before I start the thread, I use SetTimer to start the calling of Timer.
But after my thread ended, I don't need Timer to be called any more....how do I "unset" the timer? I can't see a function for that...not possible?
On 03/06/2005 at 09:37, xxxxxxxx wrote:
Could'not find it either. I stopped searching the SDK and suppose that the timer is stopped when the dialog closes.
If you want to stop before that, You'll have a problem.
On 03/06/2005 at 15:53, xxxxxxxx wrote:
Did you try SetTimer(0) ?
On 11/07/2005 at 07:34, xxxxxxxx wrote:
Just tested that, SetTimer( 0 ) works!