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On 31/05/2005 at 21:43, xxxxxxxx wrote:
Cinema 4D Version: 9.0
Platform: Mac ;
Language(s) : C.O.F.F.E.E ; C++ ;
We would like to simplify the use of another vendor's import plug-ins by creating our own plugin that would analyze the files to be imported, and then call a series of import plugins in the proper order.
Is it possible to invoke a plugin, potentially passing parameters, from a plugin coded in C++?
I know that this can't be done in C.O.F.F.E.E., and could not be done in 8.x, and wanted to try again with 9.