Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/05/2005 at 10:20, xxxxxxxx wrote:
User Information: Cinema 4D Version: 9.1 Platform: Windows ; Mac ; Language(s) : C++ ;
--------- Hi,
how do I retrieve Ngons from a baseselect? (the baseselect was retrieved from a polyselection tag).
Thanks Katachi
On 25/05/2005 at 11:37, xxxxxxxx wrote:
The polygon selection tag only stores the selected polygons, you will need to check which n-gons they belong to. You can do this via the ngon library with FindPolygon.
On 25/05/2005 at 11:42, xxxxxxxx wrote:
ok thank you. I hope in the future there will be better ngon support. It´s all still a bit "going around that corner, and then again around this one..". A more direct access within such structures would be preferable.