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On 25/05/2005 at 10:20, xxxxxxxx wrote:
Cinema 4D Version: 9.1
Platform: Windows ; Mac ;
Language(s) : C++ ;
how do I retrieve Ngons from a baseselect? (the baseselect was retrieved from a polyselection tag).
On 25/05/2005 at 11:37, xxxxxxxx wrote:
The polygon selection tag only stores the selected polygons, you will need to check which n-gons they belong to. You can do this via the ngon library with FindPolygon.
On 25/05/2005 at 11:42, xxxxxxxx wrote:
ok thank you. I hope in the future there will be better ngon support. It´s all still a bit "going around that corner, and then again around this one..". A more direct access within such structures would be preferable.