N-Gons from selection tag



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/05/2005 at 10:20, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.1 
    Platform:   Windows  ; Mac  ;  
    Language(s) :     C++  ;

    ---------
    Hi,

    how do I retrieve Ngons from a baseselect? (the baseselect was retrieved from a polyselection tag).

    Thanks
    Katachi



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/05/2005 at 11:37, xxxxxxxx wrote:

    The polygon selection tag only stores the selected polygons, you will need to check which n-gons they belong to. You can do this via the ngon library with FindPolygon.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/05/2005 at 11:42, xxxxxxxx wrote:

    ok thank you. I hope in the future there will be better ngon support. It´s all still a bit "going around that corner, and then again around this one..". A more direct access within such structures would be preferable. :)


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