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On 20/05/2005 at 06:25, xxxxxxxx wrote:
Cinema 4D Version: R9.1
Platform: Windows ;
Language(s) : C++ ;
How would I get started making my first plugin?
I have the developer tools, C4D R9.1 and VC++ 6.0.
Now what? LOL
On 20/05/2005 at 06:39, xxxxxxxx wrote:
I suggest you try to compile the SDK examples in your plugin folder. That's the first step. Then try to understand what each example does. If you have already an idea for a plugin try to sort out what plugintype it is, a tagplugin or a shaderplugin? Start small and you will get the grips on the SDK and 3D coding.
On 20/05/2005 at 06:59, xxxxxxxx wrote:
yes, take the SDK examples and modify them. That´s how I started too, that´s how almost everyone started I know, once you understood the way it works, it gets easier. Patience however is needed, it might not fly into your hands immediately. But it´s worth the trouble.
Have fun and welcome.