channelshader and multipass rendering



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/05/2005 at 01:33, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.5 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi,

    Is it possible to route shadervariables to multipass. I have a shader that calculates lighting and occlusion and I want these two results saved as sepearate passes.

    thanks in advance,

    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/05/2005 at 09:52, xxxxxxxx wrote:

    no one? I really like to know this as it will have a massive impact on rendertimes. Must I write a Videopost
    to achieve this?

    thanks in advance,

    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/06/2005 at 12:41, xxxxxxxx wrote:

    Yes, I think you will need to create a video post in order to add custom multipass layers. Afaict a channel shader cannot affect multipass rendering.


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