how to use AllocRayLight?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/05/2005 at 12:38, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.5 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hi,

How do I use AllocRayLight?
Here a little code sample from the Output function of my shader.

  
BaseObject* op = cd->vd->op->link;  
if(!op) return Vector(1.0, 0.0, 0.0);  
  
RayLight *light = AllocRayLight(op);  
if(!light) return Vector(0.0, 1.0, 0.0);  

What Object must I pass to AllocRaylight? Where is the right point to run this function, the manual is a bit vague about it. I like to add some own lights in my shader and to calculate the illumination thru my own IlliminationModel.

thanks in advance,

Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 13/05/2005 at 02:21, xxxxxxxx wrote:

I believe the object you give to AllocRayLight() is used to fill in values. So it needs to be a light object.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 13/05/2005 at 02:46, xxxxxxxx wrote:

thanks Mikael, I solved the problem by writing my own
lighting system.