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On 06/05/2005 at 05:09, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.5
Platform: Windows ;
Language(s) : C++ ;
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Morning!
I'm currently testing a few shader ideas out using the TraceGeometry command in the VolumeData struct, but am having some weird results. When I transform the current ray for objects near the camera they seem skewed like the scene is being viewed thru a fish-eye lens! Is this a perspective effect, and has anyone experienced this at all?
Ta
Dan