THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/05/2005 at 05:09, xxxxxxxx wrote:
Cinema 4D Version: 8.5
Platform: Windows ;
Language(s) : C++ ;
I'm currently testing a few shader ideas out using the TraceGeometry command in the VolumeData struct, but am having some weird results. When I transform the current ray for objects near the camera they seem skewed like the scene is being viewed thru a fish-eye lens! Is this a perspective effect, and has anyone experienced this at all?