Transport



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/05/2005 at 23:14, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:    
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi,
    Is there anybody who knows if and how, one can control the c4d transport system from C++. (play,stop, rewind, etc)
    Can't find a clue.
    Maybe by hotkey control? And how can that be done?
    Simulate keyboard input?
    And if it cannot be done, why is it left out of the API Mikael?.  ) :
    Anyone tried a special mouse driver?Is there any information about that?
    With regards,



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 13/05/2005 at 02:35, xxxxxxxx wrote:

    You can do it with: (In R9 and above. In previous versions you had to use SendCoreMessage().)

        
        
        const LONG IDM_PLAY_FORWARDS = 12412;  
        CallCommand(IDM_PLAY_FORWARDS);
    


  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/06/2005 at 05:38, xxxxxxxx wrote:

    Hi Mikael,
    Thank you very much, i'm very happy, i was waiting for this a long time and i missed your post. Sorry for that :(
    Thanks again
    with regards,



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/06/2005 at 05:58, xxxxxxxx wrote:

    Hi again Mikael,
    works fine for PLAY_BACKARDS,PLAY_FORWARDS, U_STOP, FRAME_LAST, FRAME_NEXT.
    But: CallCommand(IDM_GOTOFRAME) shows a popup, wich i don't want.
    How is the framenumber parameter implemented otherwise ?
    And: is there a gotostart and/or a gotoend call?
    regards,



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/06/2005 at 09:51, xxxxxxxx wrote:

    you don´t need a callcommand for this, simply use
    document->SetTime()



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 20/06/2005 at 01:41, xxxxxxxx wrote:

    riiiight, thanks
    regards



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 20/06/2005 at 02:32, xxxxxxxx wrote:

    3DD, does the document->SetTime() actually set the document editor and scrub to the BaseTime value? I've used this feature (including AnimateObject()) for doing some validation work, but not for actual user-responsive feedback display.

    Just curious as to whether or not it gives a sort of 'programmatic' scrub capability.

    P.S.: Any progress on the UVWs? Hoping that David provided successful information - I'm not very experienced with this so was groping for solutions. :)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 20/06/2005 at 03:27, xxxxxxxx wrote:

    SetTime changes the actual document time and will affect the scene. If you need to change it just make sure to change it back before you exit back to CINEMA otherwise some users might not appreciate having their time moved.
    The current document time can be very important for time based processing (such as that done by cloth/dynamics etc.) so check that your processing doesn't cause any problems for these (and other time based stuff like particles, XPresso etc.). Provided other areas don't get chance to update before you put the old time back you should be ok.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 20/06/2005 at 04:12, xxxxxxxx wrote:

    Quote: P.S.: Any progress on the UVWs? Hoping that David provided successful information - I'm not very experienced with this so was groping for solutions. :)
    >
    > * * *
    >
    > * * *

    :) yes, I worked it out. Found lots of information for calculating the bary coords in the net.


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