Select before disconnect



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/04/2005 at 15:13, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R8.2 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Hi all,

    I need to disconnect polygons on a object but i need to select all polygon first.

    How i can do?

    Thanks in advance
    Renato T.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/04/2005 at 18:45, xxxxxxxx wrote:

      
    ModelingCommandData cd;  
    cd.doc = baseDocument;  
    cd.op = baseObject;  
    cd.mode = MODIFY_POLYGONSELECTION;  
    if (!SendModelingCommand(MCOMMAND_SELECTALL, cd))          return ErrorException::Throw(GeLoadString(ERROR_MODELINGCOMMAND_TEXT), "Select All");  
    


  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/04/2005 at 19:01, xxxxxxxx wrote:

    Thanks Robert :)

    it work.

    Renato T.


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