Select before disconnect

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 30/04/2005 at 15:13, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R8.2 
Platform:   Windows  ; Mac  ;  Mac OSX  ; 
Language(s) :     C++  ;

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Hi all,

I need to disconnect polygons on a object but i need to select all polygon first.

How i can do?

Thanks in advance
Renato T.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 30/04/2005 at 18:45, xxxxxxxx wrote:

  
ModelingCommandData cd;  
cd.doc = baseDocument;  
cd.op = baseObject;  
cd.mode = MODIFY_POLYGONSELECTION;  
if (!SendModelingCommand(MCOMMAND_SELECTALL, cd))          return ErrorException::Throw(GeLoadString(ERROR_MODELINGCOMMAND_TEXT), "Select All");  

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 30/04/2005 at 19:01, xxxxxxxx wrote:

Thanks Robert 🙂

it work.

Renato T.