Odd behaviour w. texture paths

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On 27/04/2005 at 05:59, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.5 
Platform:   Windows  ;   
Language(s) :   C.O.F.F.E.E  ;

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One exported model (from Maya via .fbx) shows odd behaviour regarding texture file paths. When I query the CH_TEXTURE of some channel (i.e. CHANNEL_COLOR) it doesn't contain a path name. In C4D however it's prefixed by some absolute path that I have no idea where it's coming from.

  
var myChannel = theMaterial->GetChannel(theChannelId);  
var myContainer = myChannel->GetContainer();  
var myTexturePath = myContainer->GetString(CH_TEXTURE);  

e.g. 'myTexturePath' is 'skybox.rgb' but the field in C4D reads 'D:\ST\skybox.rgb'. The 'D:\ST' part does not exist on my drive and is nowhere to be found in the setup. It's *NOT* in the GlobalTexturePath()! Oddly enough this only happens for '.rgb' (SGI RGB) images; '.png' and '.jpg' files are fine.

If I open the texture file selection dialog I can choose 'skybox.rgb' from the 'TEX' directory and all is well but there are too many files to do that by hand...

Thanks in advance,
-Ulrich