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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 27/04/2005 at 05:59, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.5 Platform: Windows ; Language(s) : C.O.F.F.E.E ;
--------- One exported model (from Maya via .fbx) shows odd behaviour regarding texture file paths. When I query the CH_TEXTURE of some channel (i.e. CHANNEL_COLOR) it doesn't contain a path name. In C4D however it's prefixed by some absolute path that I have no idea where it's coming from.
var myChannel = theMaterial->GetChannel(theChannelId); var myContainer = myChannel->GetContainer(); var myTexturePath = myContainer->GetString(CH_TEXTURE);
e.g. 'myTexturePath' is 'skybox.rgb' but the field in C4D reads 'D:\ST\skybox.rgb'. The 'D:\ST' part does not exist on my drive and is nowhere to be found in the setup. It's *NOT* in the GlobalTexturePath()! Oddly enough this only happens for '.rgb' (SGI RGB) images; '.png' and '.jpg' files are fine.
If I open the texture file selection dialog I can choose 'skybox.rgb' from the 'TEX' directory and all is well but there are too many files to do that by hand...
Thanks in advance, -Ulrich