IN_EXCLUDE accept list

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 23/04/2005 at 05:36, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9.1 
Platform:      
Language(s) :     C++  ;

---------
Hi,

Im trying to use a IN_EXCLUDE gadget in my dialog. I want it to accept only Obase objects

My code is

  
      IN_EXCLUDE IDC_OBJECTS  
      {  
        ALIGN_TOP; FIT_H; SCALE_H;   
        NUM_FLAGS 0;   
        INIT_STATE 0;   
        SEND_SELCHNGMSG 0;   
     ACCEPT { Obase; }        
          
      }  

The doc says I must use ACCEPT { Obase; }, but Cinema 4D shows a resource error on the ACCEPT { Obae; } line

Any reason why?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 23/04/2005 at 07:02, xxxxxxxx wrote:

Hello,
 
I would say it doesn't work because after ACCEPT { Obase; } there also should be a " ; ".
 
So it should say:
 
IN_EXCLUDE IDC_OBJECTS
      {
        ALIGN_TOP; FIT_H; SCALE_H;
        NUM_FLAGS 0;
        INIT_STATE 0;
        SEND_SELCHNGMSG 0;
     ACCEPT { Obase; } ;     
       
      }
 
 
 
Dani

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 23/04/2005 at 08:28, xxxxxxxx wrote:

Sadly, that still doesn't work

Strangely enough

  
LINK IDC_LINK  
{  
ACCEPT { Obase; }  
}  

doesn't work either, I get the same error. Its as if ACCEPT doesn't exist for Dialog resources.
And ive used ACCEPT loads a times in description resource files.

So is there a possibility that dialogs resource files dont support ACCEPT?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/05/2005 at 02:25, xxxxxxxx wrote:

It looks that way. You'll have to check the MSG_DESCRIPTION_CHECKDRAGANDDROP message yourself in the dialog.