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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/04/2005 at 05:36, xxxxxxxx wrote:
User Information: Cinema 4D Version: 9.1 Platform: Language(s) : C++ ;
--------- Hi,
Im trying to use a IN_EXCLUDE gadget in my dialog. I want it to accept only Obase objects
My code is
IN_EXCLUDE IDC_OBJECTS { ALIGN_TOP; FIT_H; SCALE_H; NUM_FLAGS 0; INIT_STATE 0; SEND_SELCHNGMSG 0; ACCEPT { Obase; } }
The doc says I must use ACCEPT { Obase; }, but Cinema 4D shows a resource error on the ACCEPT { Obae; } line
Any reason why?
On 23/04/2005 at 07:02, xxxxxxxx wrote:
Hello, I would say it doesn't work because after ACCEPT { Obase; } there also should be a " ; ". So it should say: IN_EXCLUDE IDC_OBJECTS { ALIGN_TOP; FIT_H; SCALE_H; NUM_FLAGS 0; INIT_STATE 0; SEND_SELCHNGMSG 0; ACCEPT { Obase; } ; } Dani
On 23/04/2005 at 08:28, xxxxxxxx wrote:
Sadly, that still doesn't work
Strangely enough
LINK IDC_LINK { ACCEPT { Obase; } }
doesn't work either, I get the same error. Its as if ACCEPT doesn't exist for Dialog resources. And ive used ACCEPT loads a times in description resource files.
So is there a possibility that dialogs resource files dont support ACCEPT?
On 03/05/2005 at 02:25, xxxxxxxx wrote:
It looks that way. You'll have to check the MSG_DESCRIPTION_CHECKDRAGANDDROP message yourself in the dialog.