Create PolygonObject with Ngons



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/04/2005 at 06:45, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9.1 
    Platform:   Windows  ;   Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Hello,

    What s the fastest way to create PolygonObject with NGons ?
    With Modeling class it is very easy but very slow too. (AddPoint and CreateNgon);
    There is ResizeObject(LONG pcnt, LONG vcnt, LONG ncnt) with Ngon count but what to do next?
    Probably it is NgonBase::BuildNgon but how to use it?

    Thanks for help in advance.
    Remo



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/05/2005 at 02:27, xxxxxxxx wrote:

    It's possible to write the ngon structures manually. The lib_ngon.h documentation gives a few hints. I suggest studying a simple ngon object to get it right. Beware that corrupted ngons can cause subtle bugs later ons with modeling tools.


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