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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/04/2005 at 06:45, xxxxxxxx wrote:
User Information: Cinema 4D Version: 9.1 Platform: Windows ; Mac OSX ; Language(s) : C++ ;
--------- Hello,
What s the fastest way to create PolygonObject with NGons ? With Modeling class it is very easy but very slow too. (AddPoint and CreateNgon); There is ResizeObject(LONG pcnt, LONG vcnt, LONG ncnt) with Ngon count but what to do next? Probably it is NgonBase::BuildNgon but how to use it?
Thanks for help in advance. Remo
On 03/05/2005 at 02:27, xxxxxxxx wrote:
It's possible to write the ngon structures manually. The lib_ngon.h documentation gives a few hints. I suggest studying a simple ngon object to get it right. Beware that corrupted ngons can cause subtle bugs later ons with modeling tools.