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On 18/04/2005 at 11:02, xxxxxxxx wrote:
Cinema 4D Version: 8.503
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
My client wants to check animation data against equipment limits (max/min position, max speed). Some of the animation interpolation is curvilinear. I could do this two ways:
1. Get the curves and use maths to find maxima and minima.
2. Sample the timeline at a specified time interval to find the maxima and minima (with all discreet sampling caveats).
The client needs this to be simple and inexpensive, so unless there is a simple way to do 1., 2. must be the alternative.
Any way to get spline data or curves from the animation track/sequence/keys?