spline alignment issue

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 15/04/2005 at 09:09, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9.1 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hello all.
I'm trying to align an object to a spline.
All works great as long as the spline's axis is aligned to it's parent's axis.

I know I'm missing something obvious, but if someone feels like nudging me in the right direction it would be much appreciated.

Here's what I've got:

  
vPosition = splineObj->GetSplinePoint(splinePos, 0, NULL);  
vTangent = splineObj->GetSplineTangent(splinePos, 0, NULL);  
  
m.off = vPosition;  
m.v3 = vTangent;  
m.v2 = Vector(0,1,0);  
m.v1 = m.v3 % m.v2;  
m.v2 = m.v3 % m.v1;  
  
op->SetMg(m);  

-chris

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 21/04/2005 at 13:35, xxxxxxxx wrote:

Do "op->SetMg(splineObj->GetMg() * m)" to convert m, which is currently expressed in local coordinates of the spline, to world coordinates.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 21/04/2005 at 14:40, xxxxxxxx wrote:

Thanks Mikael... I knew it was something simple....

-chris