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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/04/2005 at 05:56, xxxxxxxx wrote:
User Information: Cinema 4D Version: Platform: Windows ; Language(s) : C++ ;
--------- Hi, How can one tell if we are in the PlayMode (forwards/backwards). regards
On 12/04/2005 at 12:58, xxxxxxxx wrote:
I dont think there is a way, Ive been checking it manually by keeping track of the current frame, and checking if its changed on next function update.
On 03/11/2005 at 11:02, xxxxxxxx wrote:
Thou I am using COFFEE I'm looking for that as well. Is there now a mode/function to check if the document is playing or not? Or would I maybe try to store the last state somehow?
If "play"command = (my function = 1) if "stop" command = (myfunction = 0)
Cheers Lennart
On 03/11/2005 at 13:23, xxxxxxxx wrote:
See c4d_general in the documentation for CheckIsRunning(LONG type) which has this type to check, CHECKISRUNNING_ANIMATIONRUNNING.
On 03/11/2005 at 15:17, xxxxxxxx wrote:
Thanks Robert. I'm going throu the COFFEE SDK page by page atm. Could it be that c4d_general is a part of the C++ SDK?
On 03/11/2005 at 16:41, xxxxxxxx wrote:
Yes, this is C++ SDK (in answer to the original question). I don't know if COFFEE has something similar and don't see anything similar in the COFFEE docs (9.1).
dloaded the C++ SDK and found it there. Before I hurt my forehead, can it be used with COFFEE? And would it make a difference between Play (as clicking the TimeLine play button) and dragging in the Timeline?
On 03/11/2005 at 16:43, xxxxxxxx wrote:
Ops missed your last post before asking...
I think I have to try getting the last Play and stop Command somehow and use that.