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On 07/04/2005 at 03:02, xxxxxxxx wrote:
Cinema 4D Version: 9
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;
how are buttons activated in coffee.
I figure outt some the basic things like loading resource files
understanding matrices but this simple activate button thing is kicking my butt. Button ID is in a resource file Class is GeDialog /Command (msg)
Does case = button ID ? Do you need a class (Init)?
I can not find any good documentation that explains this.
On 07/04/2005 at 21:00, xxxxxxxx wrote:
Figured out what was wrong.
On 10/04/2005 at 05:46, xxxxxxxx wrote:
Just for future reference, what was wrong?
On 10/04/2005 at 11:14, xxxxxxxx wrote:
I had buttons set to select a certian type of item which was not part of the scene. Using the console I was able to check to see what was wrong with each button. I am a newbie so I tend overlook some basic things at times even after figuring out some complex coding.