Buttons from resource file don't work

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 07/04/2005 at 03:02, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   9 
Platform:   Windows  ;   
Language(s) :   C.O.F.F.E.E  ;

---------
how are buttons activated in coffee.

I figure outt some the basic things like loading resource files
understanding matrices but this simple activate button thing is kicking my butt. Button ID is in a resource file Class is GeDialog /Command (msg)
Does case = button ID ? Do you need a class (Init)?

I can not find any good documentation that explains this.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 07/04/2005 at 21:00, xxxxxxxx wrote:

Figured out what was wrong.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 10/04/2005 at 05:46, xxxxxxxx wrote:

Just for future reference, what was wrong?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 10/04/2005 at 11:14, xxxxxxxx wrote:

I had buttons set to select a certian type of item which was not part of the scene. Using the console I was able to check to see what was wrong with each button. I am a newbie so I tend overlook some basic things at times even after figuring out some complex coding.