Buttons from resource file don't work



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 07/04/2005 at 03:02, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   9 
    Platform:   Windows  ;   
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    how are buttons activated in coffee.

    I figure outt some the basic things like loading resource files
    understanding matrices but this simple activate button thing is kicking my butt. Button ID is in a resource file Class is GeDialog /Command (msg)
    Does case = button ID ? Do you need a class (Init)?

    I can not find any good documentation that explains this.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 07/04/2005 at 21:00, xxxxxxxx wrote:

    Figured out what was wrong.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/04/2005 at 05:46, xxxxxxxx wrote:

    Just for future reference, what was wrong?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/04/2005 at 11:14, xxxxxxxx wrote:

    I had buttons set to select a certian type of item which was not part of the scene. Using the console I was able to check to see what was wrong with each button. I am a newbie so I tend overlook some basic things at times even after figuring out some complex coding.


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