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On 05/04/2005 at 01:33, xxxxxxxx wrote:
Cinema 4D Version: 9.1
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;
lease see http://www.cgtalk.com/attachment.php?attachmentid=68107, very simple coffee expresion (only 6 lines), but big problem
1. Why object move not by Spline trajectory, when play in viewport?
2. Why when start render, coffee tag give error in line
This is part of more complex task, please don't propose use Xpresso. I want to understand why coffee does not work properly.
On 10/04/2005 at 14:36, xxxxxxxx wrote:
It seems like I don't have permission to access the attachment without a CG-Talk account. For such a small project it's easier if you simply post the code directly here. (I've applied for an account, but haven't got my confirmation mail yet.)
On 10/04/2005 at 15:30, xxxxxxxx wrote:
1. This is because the axis of the spline isn't at the world origin. You will need to put in a matrix transformation. (See the matrix tutorial for more information, or search the forum for global position.)
2. During the rendering something seems to add a hidden tag to the WMaster object, so the align tag isn't the first tag anymore. Instead of GetFirstTag() you will have to search for the first tag where tag->GetType()==Taligntospline.