Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/04/2005 at 01:33, xxxxxxxx wrote:
User Information: Cinema 4D Version: 9.1 Platform: Windows ; Language(s) : C.O.F.F.E.E ;
--------- lease see http://www.cgtalk.com/attachment.php?attachmentid=68107, very simple coffee expresion (only 6 lines), but big problem 1. Why object move not by Spline trajectory, when play in viewport? 2. Why when start render, coffee tag give error in line var position=obj_master->GetFirstTag()->GetContainer()->GetData(ALIGNTOSPLINETAG_POSITION);
This is part of more complex task, please don't propose use Xpresso. I want to understand why coffee does not work properly.
On 10/04/2005 at 14:36, xxxxxxxx wrote:
It seems like I don't have permission to access the attachment without a CG-Talk account. For such a small project it's easier if you simply post the code directly here. (I've applied for an account, but haven't got my confirmation mail yet.)
On 10/04/2005 at 15:30, xxxxxxxx wrote:
1. This is because the axis of the spline isn't at the world origin. You will need to put in a matrix transformation. (See the matrix tutorial for more information, or search the forum for global position.) 2. During the rendering something seems to add a hidden tag to the WMaster object, so the align tag isn't the first tag anymore. Instead of GetFirstTag() you will have to search for the first tag where tag->GetType()==Taligntospline.