Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/03/2005 at 06:48, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8 Platform: Windows ; Language(s) : C++ ;
--------- Hi all
Anyone know how to use the VolumeData struct provided when using the MaterialData plugin to render geometry rather than volumetrics?
Dan
On 03/04/2005 at 11:58, xxxxxxxx wrote:
Anyone? No?
On 04/04/2005 at 04:04, xxxxxxxx wrote:
What do you mean by "rendering geometry"? What kind of material are you trying to make?
On 04/04/2005 at 06:08, xxxxxxxx wrote:
Hi Mikael
Cheers for the reply. By "rendering geometry" I mean using the MaterialData struct to render meshes multiple times as a render-only effect.
I started another thread (http://www.plugincafe.com/forum/display_topic_threads.asp?ForumID=4&TopicID;=1756&SearchPagePosition;=1&search;=ray&searchMode;=allwords&searchIn;=Thread&forum;=0&searchSort;=dateDESC&ReturnPage;=Search) which may clarify more what I'm trying to do.
Ta
On 05/04/2005 at 01:27, xxxxxxxx wrote:
Ok. Then yes, I guess that would be possible. There are many functions in VolumeData for sampling the scene, for example TraceGeometry(). It all comes down to calculating the color for the requested ray, regardless of if you're doing a volumetric effect or something else. How to do that is up to the plugin algorithm.
On 06/04/2005 at 05:05, xxxxxxxx wrote:
Cheers for the info, Mikael. Will have to have a go at using the raytracing commands in VolumeData ...