Retrieve SoundSequence Sound file?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/03/2005 at 20:47, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.503 
Platform:   Windows  ; Mac  ;  Mac OSX  ; 
Language(s) :     C++  ;

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All that I need to do is get the file string for a Sound file from a Sound Sequence properties, but I'm getting "" as the result for a real name ("martian.wav" for testing). Here's the code:

BaseContainer* data = seq->GetDataInstance();
     String lvl = String("");
     // Write Sound Properties (if applicable)
     if (soundTrack)
     {
          str = lvl+" SOUND ";
          str += (data->GetBool(ID_SOUND_ONOFF))?"ON ":"OFF ";
          str += """+data->GetString(ID_SOUND_NAME)+""";
          if (!WriteLine(str)) return FALSE;
     }

What am I doing wrong? ID_SOUND_NAME is a STRING in the SEsound.res file. There doesn't appear any other way to get to it (e.g.: using a method).

Thanks,

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/03/2005 at 21:33, xxxxxxxx wrote:

N'er Mind. 🙂

Retrieved it with Atom::GetParameter().

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 29/03/2005 at 08:05, xxxxxxxx wrote:

I love people finding their own solutions and bugs. ;-D