Retrieve SoundSequence Sound file?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/03/2005 at 20:47, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.503 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    All that I need to do is get the file string for a Sound file from a Sound Sequence properties, but I'm getting "" as the result for a real name ("martian.wav" for testing). Here's the code:

    BaseContainer* data = seq->GetDataInstance();
         String lvl = String("");
         // Write Sound Properties (if applicable)
         if (soundTrack)
         {
              str = lvl+" SOUND ";
              str += (data->GetBool(ID_SOUND_ONOFF))?"ON ":"OFF ";
              str += """+data->GetString(ID_SOUND_NAME)+""";
              if (!WriteLine(str)) return FALSE;
         }

    What am I doing wrong? ID_SOUND_NAME is a STRING in the SEsound.res file. There doesn't appear any other way to get to it (e.g.: using a method).

    Thanks,



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/03/2005 at 21:33, xxxxxxxx wrote:

    N'er Mind. :)

    Retrieved it with Atom::GetParameter().



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/03/2005 at 08:05, xxxxxxxx wrote:

    I love people finding their own solutions and bugs. ;-D


Log in to reply