thread trouble



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/03/2005 at 14:27, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.1 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi,
    What's wrong when i do this:
    //-----------
    class MessageThread : public Thread
    {
          public:
             virtual void Main(void);
    };
    //---------------------------
    void MessageThread::Main(void)
    {
    // blabla
    }
    //----------------
    And in my code:
    MessageThread.Start(TRUE, FALSE);
    AND....
    MessageThread.End;
    --------
    Why are the Start ans End statments not accepted
    Why do i nowhere in the examples see the Thread.End used ?
    Is it taken care of by the OS?
    Thanks in advance



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 27/03/2005 at 03:04, xxxxxxxx wrote:

    You might have to do this:
    class MessageThread : public Thread
    {
          public:
             virtual void Main(void);
    };
    void MessageThread::Main(void)
    {
    // blabla
    }
    // Nothing changed above, but
    // Change/add this in the plugin code:
    MessageThread MyThread;
    MyThread.Start(TRUE, FALSE);
    //---
    MyThread.End;



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 27/03/2005 at 06:41, xxxxxxxx wrote:

    Thanks Duck, very stupid of me, but it does not work either...
    The code compiles but c4d refuses the plug.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/04/2005 at 15:17, xxxxxxxx wrote:

    You both write MyThread.End, but I assume that should be MyThread.End()? (Otherwise it's a no-op.) If C4D refuses the plugin, perhaps you have a global variable somewhere? That isn't allowed, unless you set the __WINCRTINIT define.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 11/04/2005 at 02:54, xxxxxxxx wrote:

    Yes,ok, thanks for the no-op and your respons.
    The #define did'nt help, i'm sorry, but i seem to do something wrong elsewhere??


Log in to reply